
* 0.8.0 (unreleased)
   * Gameplay
      * Overhaul of the interface to be more sleek and functional
         * Interface is much more slick
         * Dark theme to be more consistent with space
         * Font uses outlines to be more readable
      * New map overlay with adjustable opacity
      * Added rarity indicator to ships and outfits
      * Changed fonts
      * Indicate non-common NPC with exclamation marks
      * Added accessory slot and unique accessory outfits as mission rewards
      * Simple economy model implemented with map visualizations
      * Added travelling merchant who sells unique items
      * Made missiles and fighter bays reload while in space
      * Modified the balancing of missiles
      * Added asteroids and mining
      * Improved player GUI
      * Brushed GUI is now the default
      * Improved and fixed escort system
      * Made Pirates and FLF spawn in a fairer way
      * Made time pass at different rates for different ships ("Time Dilation")
      * Made piracy missions available from any Independent or black market planet
      * Substantially increased pay for unique missions (10x in most cases)
      * Made references to the player gender-neutral
      * Made combat music vary from faction to faction
      * Made it so AI ships spawn with cargo
      * Improved AI behaviours
      * Nerfed Quicksilver
      * Added the ability to buy "fake IDs" from pirate strongholds
      * Made jammers into activated outfits that increase cloaking
      * Added Soromid organic ships that level up organs
      * Improved and expanded NPC portraits
      * Commodities can be sold/bought everywhere
      * Added a "slow mode", which runs the game at half speed (like an easy mode)
      * Added a ship log which records events
      * Added a "system map" which displays information about known remote planets
      * Added support for giving commands to individual escorts
      * New intro images replacing old placeholders
      * Increased pirate name variety for bounty missions
      * Ships now travel with you automatically for free, as with outfits
      * Added map decorators showing locations of factions and the Nebula
      * Added a dogfight aiming helper
      * More music
      * New and/or improved missions
         * New Za'lek mini-campaign
         * Completed the FLF campaign
         * Fixed up the Collective campaign
         * Improved the Shark (Nexus Shipyards) campaign
         * Improved the Dvaered anti-FLF campaign
         * Added and improved piracy missions
         * New minor Soromid campaign, "Coming Out"
         * New tutorial mission at the start of a new game
         * Various newly added and improved generic missions
   * Engine
      * Support for compilation with Meson
      * HiDPI-awareness
      * Support for translations
      * Added shaders to speed up and improve graphics
      * Added support for non-ascii direct character input
      * Added support for map decorators
      * Removed support for Lua 5.0
      * Removed support for SDL 1, only SDL 2 is supported
      * Added support for translating
      * Made the OSD compact itself to avoid showing redundant information
      * Made Autonav able to follow ships
      * Consolidated the effects of cloaking and jammers under cloaking
      * Added workaround for ALSOFT buggy version that crashes
      * Added a polygon-based collision algorithm
      * Added some symbols for partial colorblind accessibility
      * Support #include in shaders
      * Multiple font support
      * Many bugfixes
